Ubisoft shifts focus in Rainbow Six Tactics with Mario + Rabbids influence

Game director Martial Potron highlights the impact of Mario + Rabbids.
Martial Potron, the director of Rainbow Six Tactics, has revealed that the development team drew inspiration from Mario + Rabbids to enhance the game's tactical design. According to Potron, the experience gained from the turn-based game helped the team better understand the metrics of tactics, leading to an evolution in their approach.
The director noted that, unlike previous titles such as Ghost Recon, the new direction moves away from a 'smoke and mirrors' experience, opting for a more strategic and thoughtful design. This transition has required the team to change their development habits, adapting to the new vision for the game.
Potron emphasized that the level design team, which comes from Mario + Rabbids, has played a crucial role in this transformation. Their experience has allowed for the effective integration of tactical elements, marking a significant difference in the gameplay of Rainbow Six Tactics.
The combination of the series' heritage and the lessons learned from Mario + Rabbids promises to deliver players an innovative and exciting tactical experience in this upcoming Ubisoft title.
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